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Marcus Hanna
Sound Designer
The Portfolio II course in the Full Sail University Audio Production program offered me the task of creating and also implementing sounds into two video game environment levels.
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In the Graveyard project was focused on natural environment aspects and sounds. From the storm brewing in the sky, the proximity of the howling owls in the trees, and the haunting whispers that call as you further journey into the mist of the graves, you are sure to have goosebumps during gameplay.
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In the Sci-Fi project, you are in a sci-fi type facility, late the alarm rings out and now yo have to suddenly evacuate. Something is severely wrong. Where is home?
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